Unearthed Arcana: Encounter Building This edition of Unearthed Arcana introduces an alternative set of encounter-building guidelines for D&D. Though this approach uses the same basic math underlying the encounter system presented in the Dungeon Master’s Guide, it makes a few adjustments to how it presents that math to. Dmg encounter building.
Unofficial PLAYERUNKNOWNS BATTLEGROUNDS Damage Statistics Calculator and Damage Simulator. Sep 13, 2018 A venerable relic, the.45 Auto submachine gun is a classic design that rivals the.45 Auto pistol in age. Originally designed for trench warfare of World War I, this weapon's craftsmanship and firepower made it a popular choice for Prohibition-era gangsters, policemen, and U.S. Military units. It is a conventional open bolt, magazine fed design.
Armor 0
John is Metabomb's Editor in Chief, and is responsible for all of the Hearthstone news, features and guides content on the site. Overwatch obviously has an extremely pretty exterior in terms of maps and character, but there are all kinds of numbers furiously chugging away in the game's backgound. This means that, if a Mercy is boosting a Widomaker for only half the duration, half of the ticks are not boosted. Using this logic, Mercy's damage boost on an Ana projectile striking a friendly target will not register as a damage event, thus the healing will not be boosted. Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Visit Stack Exchange.
DifficultyBio
Real Name: Jamison Fawkes
Age: 25 Occupation: Anarchist, Thief, Demolitionist, Mercenary, Scavenger Base of Operations: Junkertown, Australia
Damage: 50 per grenade (300 max)
Radius: 2 meters
Cannot Headshot
Junkrat’s deranged sense of humor persists past his death. If killed, he drops several live grenades.
Damage: 130 direct hit; 12.5 – 80 AoE damage
Radius: .2 meter direct hit; 2 meters for splash Ammo: 5 Reload Time: 1.55 seconds Fire Rate: 1.66 shots per second Projectile Speed: 25 m/s
Cannot headshot
Cannot self damage Can knockback and self-knockback
Junkrat’s Frag Launcher lobs grenades a significant distance. They bounce to reach their destination, and blow up when they strike an enemy.
Damage: 120
Radius: 3 meters Ammo: 2 charges Duration: Lasts until detonated Projectile Speed: 17.5 m/s Cooldown: 8 seconds
Cannot headshot
Cannot self damage Can knockback and self-knockback
After placing one of his homemade Concussion Mines, Junkrat can trigger it to damage enemies and send them flying… or propel himself through the air.
Damage: 80
Health: 100 HP Radius: 1 m radius Crowd Control Duration: 1 sec stun; 3 sec root Cooldown: 10 seconds
Cannot self damage
Junkrat tosses out a giant, metal-toothed trap. Should an enemy wander too close to the trap, it clamps on, injuring and immobilizing them.
Damage: 60 – 600 AoE
Radius: 10 meters Projectile Speed: 12 m/s (Tire) but Junkrat is immobilized Cast Time: 1 second Duration: 10 seconds
Cannot self damage
Cannot self-knockback
Junkrat revs up a motorized tire bomb and sends it rolling across the battlefield, climbing over walls and obstacles. He can remotely detonate the RIP-Tire to deal serious damage to enemies caught in the blast, or just wait for it to explode on its own.
Strong AgainstWeak AgainstSynergizes With1 Tip For Every HeroJunkrat Guide
Armor 200
Pilot Stats
Armor 0
![]() DifficultyMercy Gun DamageBio
Real Name: Hana Song
Age: 19 Occupation: Former pro gamer, Mech pilot Base of Operations: Busan, South Korea Affiliation: Mobile Exo-Force of the Korean Army
Damage: 0.6 – 2 per pellet (Max 22)
Ammo: ∞ rounds; 11 pellets per shot Falloff: 10 – 20 m falloff range Fire Rate: 6.67 shots per sec Movement Speed: 2.75 m/s (50% slower) Headshot? ✔ Can headshot
D.Va’s mech is equipped with twin short-range rotating cannons. They lay down continuous, high-damage fire without needing to reload, but slow D.Va’s movement while they’re active.
Duration: 2 seconds
Range: 15 m range Cooldown: 2 seconds Recharge Time: 8 seconds Movement Speed: 5.5 m/s movement speed
D.Va can activate this forward-facing targeting array to shoot incoming projectiles out of the air.
Damage: 10
Movement Speed: 12.5 m/s Duration: 2 seconds Cooldown: 5 seconds Range: 25 m
D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.
Damage: 7 per missle (Max 126)
Splash Damage: 4 per missle Splash Self Damage: 4 per missle Fire Rate: 11 shots per second Radius: 1.5 m Cast Time: ~0.5 sec Duration: ~1.6 seconds Cooldown: 8 seconds Headshot? ✘ Cannot headshot ✔ Can inflict self damage ✘ Cannot inflict self knockback
D.Va’s mech launches into the air, her momentum carrying her forward. She can turn and change directions or barrel through her enemies, knocking them back.
Damage: 1000 from point of explosion (falls off with distance)
Splash range: 20 meters Duration: 3 seconds ✘ Cannot inflict self damage ✘ Cannot inflict self knockback
D.Va ejects from her mech and sets its reactor to explode, dealing massive damage to nearby opponents.
Mercy Gun Damage
Damage per shot: 14
Ammo: 20 per clip Rate of fire: 7 rounds per second Reload time: 1.5 seconds Projectile Speed: 40 m/s Headshot? ✔ Can headshot
While outside of her mech, D.Va can continue the fight with a mid-range automatic blaster.
Tips
If her armored battle suit is destroyed, D.Va can call down a fresh mech and return to the fray.
Overwatch Mercy Gun Damage
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Headshot HitboxStrong AgainstWeak AgainstSynergizes WithUlt Locations PlaylistD.Va GuideComments are closed.
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